FULL THRUST: PROJECT CONTINUUM

Full Thrust Draft Final Draft (3)FULL THRUST PROJECT CONTINUUM version 1.1.3 JAN 2016

Errata for version 1.1 January 2016

UPDATE February 3 2016: Version 1.1.3 has been posted!  This update includes the errata and corrections that were listed in the FAQ.  Thanks you all for the enormous support you have given us !!!!  Gunboat rules have been slightly tweaked as well.

NOTE: Nothing in the new FAQ or version 1.1.3, invalidates any of the previously published rules so those of you that printed out the rule book, or had them printed, shouldn’t worry.  There were a few spelling and clarity issues we corrected and that’s all.  The 1.1.3 edition here has those corrections for your convenience but you shouldn’t feel compelled to reprint the book.

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Cool-house-rules- 30 January 2016

Also be sure to take a look at a small collection of house rules players have sent us.  I hope to grow this document over time.  Keep sending us the rules your group uses!

I am pleased to finally announce the release of Full Thrust: Project Continuum! This project has almost taken on a life of its own with so many of you contributing and occasionally commenting on this as work it went along. This truly is a rule book by gamers for gamers. I’d like to thank all of you for your ideas, feedback, submissions, support and encouragement. When reading through this keep in mind that this is an ‘amateur’ publication and as such may contain several (of more than several) typos, errors and just plain “ooopsies”. It is for that reason we recommend you do not get it printed just yet. If you find any such errors let us know. We’ll leave the document up for a few months waiting for your feedback and then make any corrections all in one shot and then re-release it as edition 1.1. What sort of feedback are we looking for? Any typos or grammatical errors, any rules that may be written in a confusing manor or an example that perhaps could be made more clear. Every effort was made to ensure the different systems in this rule set are balanced with each other. Even so there will be players out there who will come up with combinations of offensive and defensive systems that we didn’t think of and may seem over powering. Game groups should make every effort to police themselves when situations like this arise. For example- in our group we typically do not allow players to use fighters and gun boats in the same fleet. Your group may not see that as “cheesy” as we do. So, what we are not looking for in feedback is, for example, “Phasers are too over powering.” or some such. If you find that to be the case simply do not use them or modify them to your taste. We would also like to see your SSDs! This, to me, is the most exciting kind of feedback. We will be setting up a ‘Tab’ on our website for player submissions. We look forward to hearing from all of you. Any and all comments welcome! Watch the skies!!!

Full Thrust Continuum

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Full thrust Cross Dimension Continuum 2.0.01- with page numbers

This will be our last update of the Continuum Supplement.  As you all know this will be integrated with the rewrite of Cross Dimensions.    Everything highlighted in yellow is either an addition, a change, or an experimental rule we are toying with.  The expanded rules on Supiror and Enhanced sensors being a case in point.    Players should feel free to use or not use these sections (thats true with all rules of course).  However if you do try them we would appreciate your feed back 🙂

Watch the Skies!